Raycast shader mmd8/8/2023 OK… now we will make it even more beautiful (If you use the Display checkbox to hide your Skybox, all of those weird spots will be back! … so use the Effect Mapping Hide/Show button, instead.) You can go to MME Effect Mapping and use Hide/Show to hide the Skybox. (I have downloaded extra skydomes from this person: ignisdraconi on Deviant Art. GREAT… now load a background image or your favorite skydome and probably hide the coordinate-axis. Loading the Skybox gets rid of all of those weird spots we saw in that image, above. Load a skybox as a model file from the Skybox folder inside your Raycast folder… … but there are some weird spots! AH… WE NEED A SKYBOX… Go ahead to the next step and load a Skybox model to get your stage back. When you load the main.fx it will look horrible!… and that’s why we MUST load ray.x in the main Raycast folder.ĮDITOR’S NOTE: When I loaded ray.x, MMD seemed to lock-up because my system took a long time to open/process that file… and when it DID come back, the stage was SOLID Black. With old Raycast 1.2, it should look like this: If you’re using the new Raycast 1.3 it should look like this: You: “Yea, but its so complicated I won’t be able to use it” :Effect Mapping and let’s apply the shader to the model go to the “Raycast/Main” folder and load main.fx Time of night : Support for more advanced settings (see Time of night.How do I use Raycast? Where can I download the latest version of the Raycast effect?įriend: HAVE YOU SEEN THE AMAZING MMD RAYCAST VIDEOS? THAT SHADER IS SO COOL, RIGHT?.Time of night : Support for Enable/Disable the Milkway.Time of night : Support for Enable/Disable the Meteor.Time of night : Support for brightness change of all stars.Time of night : Support for color change of all stars.Time of day : Support for more advanced settings (see Time of day.conf).Time of day : Improved Quality of cloud (preview).AtmosphericFog : Support for Better fog.Bloom : Support for larger range (preview).download blender_mmd_tools for addUV import/export. Materials : Occlusion maps can be fetched from the second UV set.Removed DepthMap tab and now cannot support the cast shadows on the skydome.Removed SphereFog, but you can put a light source in MMD and assign a fx from its 'fog.fx' to the FogMap tab.Added Support for volumetric (cube, sphere), they can be used to simulate the deep sea, because fog and water are the same as mie scattering (preview).Added SSAOVisibility tab, single subset of the model can now set its visibility for SSAO.Added MatCap/Sphere map support (see main_ex_with_sphmap.fx).(If you forget to do it, some specular highlighting will appear and looks like metal) All Changes: Overwrite the old material_common_2.0.fxsub, and rewrite the Sky Hemisphere to fix a bug.
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